Supplementary raid tool

Root of Nightmares interactive companion

Use this companion for encounter assignments, pull checklists, quick references, and fireteam planning. The complete written guide remains the main source for mechanics and detailed explanations.

Verified August 1, 2026Destiny 2RaidAssignmentsGuide

Encounters

4

Team

6 Guardians

Guide checked

August 1, 2026

Planning

Saved per encounter

At-a-glance reference

Overview and downloads

Recommended communication discipline

Root of Nightmares is built around two parallel node systems. Light nodes use Field of Light. Darkness nodes use Flux of Darkness. The same chain behavior applies in Cataclysm, Scission, traversal relays, and Nezarec.

Before the first pull

Root of Nightmares is built around two parallel node systems. Light nodes use Field of Light. Darkness nodes use Flux of Darkness. The same chain behavior applies in Cataclysm, Scission, traversal relays, and Nezarec.

Core terms

The buff has a short visible timer. Published sources disagree on whether its nominal duration should be described as 15 or 20 seconds, and activity behavior can be adjusted. Use the HUD timer instead of counting from memory.

Safe node-chain procedure

The buff has a short visible timer. Published sources disagree on whether its nominal duration should be described as 15 or 20 seconds, and activity behavior can be adjusted. Use the HUD timer instead of counting from memory.

Raid tools

Pull checklist, assignments, and roster

Encounter route

Fireteam

Encounter 1 of 4

1. Cataclysm

Complete four Field of Light chains while the rest of the team defeats paired Psions and Tormentors to keep Sweeping Terror from expiring.

Full walkthrough

Roles assigned

0 / 4

Pull checks

0 / 5

Fireteam loaded

Manual planning

Role assignments

Assign from the loaded fireteam or type names manually. Plans save in this browser.

Light runner1 player(s) · 0 assignedBuild all four Light chains and call linked before every refresh.
Runner backup1 player(s) · 0 assignedTrack the active aura, cover a death, and help only on an agreed cadence.
Psion pair team2 player(s) · 0 assignedLocate both bubble Psions, synchronize their defeats, and call the Tormentor spawn.
Tormentor and add control2 player(s) · 0 assignedClear pressure, break Tormentor shoulders, and secure its defeat before the wipe timer expires.

Pull checklist

0 / 5
1. Cataclysm quick reference
  • The Light runner stands in the first aura and shoots the seed to gain Field of Light.
  • Follow the projected beam, stand on the destination plate, and shoot its exposed seed. Call "linked."
  • Return to the current active aura, refresh only after the linked call, and repeat until the first chain completes.
  • At the same time, the Psion team locates two Psions inside protective bubbles. Enter each bubble and defeat its Psion at close range; melee is a reliable method.
  • Defeating the pair spawns a Cavum of Nezarec Tormentor. Call whether it appeared Inside or Outside.

Encounter playbook

  1. 1The Light runner stands in the first aura and shoots the seed to gain Field of Light.
  2. 2Follow the projected beam, stand on the destination plate, and shoot its exposed seed. Call "linked."
  3. 3Return to the current active aura, refresh only after the linked call, and repeat until the first chain completes.
  4. 4At the same time, the Psion team locates two Psions inside protective bubbles. Enter each bubble and defeat its Psion at close range; melee is a reliable method.
  5. 5Defeating the pair spawns a Cavum of Nezarec Tormentor. Call whether it appeared Inside or Outside.
  6. 6Break its shoulder weak points, expose the chest, and defeat it. The kill extends Sweeping Terror. Barrier Colossi and regular Cabal remain add-control priorities.
  7. 7Continue the Psion and Tormentor loop only as often as the timer requires. Fast chain work can reduce how many Tormentors must be fought, but never let a nearly expired timer depend on an unannounced skip.
  8. 8When a chain completes, use the brief pause to regroup at the next active aura. The runner identifies the new beam before moving.
  9. 9Repeat until all four chains are complete. The encounter ends when the final network finishes and the remaining wipe pressure clears.