Recommended communication discipline
King’s Fall repeats four mechanic families: Brands, plate-built paths, Gaze, and Corrupted Light. Their on-screen names matter more than color.
Supplementary raid tool
Use this companion for encounter assignments, pull checklists, quick references, and fireteam planning. The complete written guide remains the main source for mechanics and detailed explanations.
Encounters
5
Team
6 Guardians
Guide checked
July 31, 2026
Planning
Saved per encounter
At-a-glance reference
King’s Fall repeats four mechanic families: Brands, plate-built paths, Gaze, and Corrupted Light. Their on-screen names matter more than color.
King’s Fall repeats four mechanic families: Brands, plate-built paths, Gaze, and Corrupted Light. Their on-screen names matter more than color.
The current holder calls the countdown. The incoming Claimer calls “ready” before approaching, then “taken” only after the Brand appears on their HUD. At Basilica, the relieved holder leaves for center deposit. At Warpriest, the relieved holder stays inside the new holder’s aura and resumes damage.
The current holder calls the countdown. The incoming Claimer calls “ready” before approaching, then “taken” only after the Brand appears on their HUD. At Basilica, the relieved holder leaves for center deposit. At Warpriest, the relieved holder stays inside the new holder’s aura and resumes damage.
Complete King’s Fall raid guide, checked July 31, 2026.
Raid tools
Fireteam
Encounter 1 of 5
Two teams of three rotate through the left and right Totems. A Brand holder earns Deathsinger’s Power from kills, a Claimer takes the expiring Brand, and the relieved holder deposits at center. The sealed door opens at 200 total Power.
Roles assigned
0 / 3
Pull checks
0 / 5
Fireteam loaded
Manual planning
Assign from the loaded fireteam or type names manually. Plans save in this browser.