Supplementary raid tool

Desert Perpetual: Epic interactive companion

Use this companion for encounter assignments, pull checklists, quick references, and fireteam planning. The complete written guide remains the main source for mechanics and detailed explanations.

Verified July 30, 2026Destiny 2RaidEpicInherited MechanicsGuide

Encounters

4

Route

Order changes pressure

Epic rule

Mechanics accumulate

Best use

Experienced team prep

At-a-glance reference

Overview and downloads

Callouts must not rotate

Default left and right use the rally banner or entrance perspective. Epoptes side rooms use Top, Left, and Right while looking inward. Agraios portals are numbered 1 through 5 clockwise from rally and keep that numbering for the run.

Chronons drive most progress

Cinnabar is red, Antimony is white, and Cobalt is blue. Chronons feed ring, hourglass, and portal mechanics, so color calls should be short and repeated before anyone interacts.

Loadouts are jobs, not prescriptions

Each section names the job first: precise eye damage, mobile add clear, short burst, long-range sustained DPS, or survival. Named weapons can change with artifact counters, surges, and balance updates.

Mechanics accumulate

Each defeated first-three boss adds an Epic pressure mechanic to every later encounter. Epoptes adds Detain Seekers, Agraios adds Variable Elimination, and Iatros adds Diastole suspension.

Koregos follows your route

The final encounter revisits earlier rooms in the order the team cleared them. Write the route down before the pull so Undoing buffs and room calls are not memory-based.

Capsule alignment uses the same colors

Epic Agraios, Epic Iatros, and Epic Koregos layer capsule reads onto the same Cinnabar, Antimony, and Cobalt language used by the rest of the raid.

Raid tools

Pull checklist, assignments, and roster

Encounter route

Fireteam

Encounter 1 of 4

Epic Epoptes, Lord of Quanta

Relay two-number inside reads to outside partners, cross-shoot the final opposite-side outside call, clear Detain Seekers, then handle four rotating DPS shields.

Full walkthrough

Roles assigned

0 / 5

Pull checks

0 / 5

Fireteam loaded

Manual planning

Role assignments

Assign from the loaded fireteam or type names manually. Plans save in this browser.

Left Inside1 player(s) · 0 assignedRead two room-panel eyes and shoot the final number called by Right Outside.
Left Outside1 player(s) · 0 assignedTake the left plate with Inside, shoot the entrance panel, and call the one number that re-glows.
Right Inside1 player(s) · 0 assignedRead two room-panel eyes and shoot the final number called by Left Outside.
Right Outside1 player(s) · 0 assignedTake the right plate with Inside, resolve the entrance panel, and relay the final number.
Add Clear2 player(s) · 0 assignedPrioritize Cyclops, Detain Seekers, containment fields, and inherited pressure.

Pull checklist

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Common teaching route
  • Epoptes first: adds Detain Seekers early.
  • Agraios second: adds Variable Elimination after the team has settled.
  • Iatros third: delays the most disruptive Diastole suspension until Koregos.
  • This is strategy, not a mechanical requirement.
Inherited mechanics
  • Detain Seekers can trap a player until teammates destroy the field.

Encounter playbook

  1. 1Inside and Outside players take the same-side plate together; Inside enters while Outside follows the rotating light in the arena.
  2. 2Inside calls two eye numbers. Outside shoots both on the entrance panel and calls the one number that glows again.
  3. 3Left Inside shoots Right Outside's final call; Right Inside shoots Left Outside's final call; both fire together.
  4. 4Every completed shield-eye pair spawns Detain Seekers above the Hydra. Clear them before the next pair.
  5. 5After the relay, resolve the Normal Top/Left/Right triangle, then begin DPS while selected room pairs remove six small eyes plus center.