Recommended communication discipline
Deep Stone Crypt teaches three reusable augments. Their colors help recognition, but every call in this guide also names the augment so no instruction depends on color alone.
Supplementary raid tool
Use this companion for encounter assignments, pull checklists, quick references, and fireteam planning. The complete written guide remains the main source for mechanics and detailed explanations.
Encounters
5
Team
6 Guardians
Guide checked
July 31, 2026
Planning
Saved per encounter
At-a-glance reference
Deep Stone Crypt teaches three reusable augments. Their colors help recognition, but every call in this guide also names the augment so no instruction depends on color alone.
Deep Stone Crypt teaches three reusable augments. Their colors help recognition, but every call in this guide also names the augment so no instruction depends on color alone.
Augment terminals form one linked network inside an encounter. Banking an augment at one terminal makes it available at another live terminal. A Guardian may hold only one augment at a time.
Augment terminals form one linked network inside an encounter. Banking an augment at one terminal makes it available at another live terminal. A Guardian may hold only one augment at a time.
Complete Deep Stone Crypt raid guide, checked July 31, 2026.
Raid tools
Fireteam
Encounter 1 of 5
The opening traversal teaches Frostbite and Shelter From the Storm. The team moves between heat bubbles, clears each checkpoint, and reaches the Crypt entrance. Pikes are required only for Not a Scratch; Sparrows work for an ordinary clear.
Roles assigned
0 / 3
Pull checks
0 / 5
Fireteam loaded
Manual planning
Assign from the loaded fireteam or type names manually. Plans save in this browser.