Supplementary raid tool

Deep Stone Crypt interactive companion

Use this companion for encounter assignments, pull checklists, quick references, and fireteam planning. The complete written guide remains the main source for mechanics and detailed explanations.

Verified July 31, 2026Destiny 2RaidAssignmentsGuide

Encounters

5

Team

6 Guardians

Guide checked

July 31, 2026

Planning

Saved per encounter

At-a-glance reference

Overview and downloads

Recommended communication discipline

Deep Stone Crypt teaches three reusable augments. Their colors help recognition, but every call in this guide also names the augment so no instruction depends on color alone.

Before the first pull

Deep Stone Crypt teaches three reusable augments. Their colors help recognition, but every call in this guide also names the augment so no instruction depends on color alone.

The three augments

Augment terminals form one linked network inside an encounter. Banking an augment at one terminal makes it available at another live terminal. A Guardian may hold only one augment at a time.

Terminals, dropped augments, and deactivation

Augment terminals form one linked network inside an encounter. Banking an augment at one terminal makes it available at another live terminal. A Guardian may hold only one augment at a time.

Raid tools

Pull checklist, assignments, and roster

Encounter route

Fireteam

Encounter 1 of 5

1. Desolation - Survive the Blizzard

The opening traversal teaches Frostbite and Shelter From the Storm. The team moves between heat bubbles, clears each checkpoint, and reaches the Crypt entrance. Pikes are required only for Not a Scratch; Sparrows work for an ordinary clear.

Full walkthrough

Roles assigned

0 / 3

Pull checks

0 / 5

Fireteam loaded

Manual planning

Role assignments

Assign from the loaded fireteam or type names manually. Plans save in this browser.

Route caller1 player(s) · 0 assignedLeaves first, identifies the next bubble, and authorizes departure.
Pike teamUp to 6 player(s) · 0 assignedMoves the six starting Pikes one leg at a time for Not a Scratch.
Clear and rescueEveryone player(s) · 0 assignedClears each bubble, retrieves stranded players, and kills the final Brigs.

Pull checklist

0 / 5
1. Desolation - Survive the Blizzard quick reference
  • The game does not number the heat bubbles. This guide calls the starting bubble 1 and the final bubble 7, producing six travel legs. Some references report a different shelter count because they omit the starting bubble or count only intermediate checkpoints. Use the landmark chain, not the number alone.
  • 1 to 2 — Leave along the mine-lit lane, pass the upright ice slabs, and follow the lamps into the first narrow approach. Do not cut across the open whiteout.
  • 2 to 3 — Enter the winding rock corridor, cross the dark abyss band on the established shelf, and follow the next lamp chain to shelter.
  • 3 to 4 — Follow the paired lamps, then hook left around the broken rock shelf. Bubble 4 sits beyond the turn rather than straight across the storm.
  • 4 to 5 — Take the narrow rock chute into the wider shelf and stay along its outer edge until the next bubble.

Encounter playbook

  1. 1The game does not number the heat bubbles. This guide calls the starting bubble 1 and the final bubble 7, producing six travel legs. Some references report a different shelter count because they omit the starting bubble or count only intermediate checkpoints. Use the landmark chain, not the number alone.
  2. 21 to 2 — Leave along the mine-lit lane, pass the upright ice slabs, and follow the lamps into the first narrow approach. Do not cut across the open whiteout.
  3. 32 to 3 — Enter the winding rock corridor, cross the dark abyss band on the established shelf, and follow the next lamp chain to shelter.
  4. 43 to 4 — Follow the paired lamps, then hook left around the broken rock shelf. Bubble 4 sits beyond the turn rather than straight across the storm.
  5. 54 to 5 — Take the narrow rock chute into the wider shelf and stay along its outer edge until the next bubble.
  6. 65 to 6 — Double back to the right along the opposite edge of the shelf. Follow the lamps and wall; bubble 6 is tucked behind the large ice-and-rock formation.
  7. 76 to 7 — Follow the light chain through scattered rocks. At the forced fork go left, circle the glacier, then turn left again at the next light and hug the glacier. The ramp and drop point lead toward the final bubble.
  8. 8If the route is lost: Stop fighting in the storm, return to the last bubble, clear Frostbite, and send one scout along the lamps and slowing mines. A confident reset costs less time than six separate revives.
  9. 9Clear the starting bubble and wait for the full fireteam. The route caller identifies the first lamp chain before anyone enters the storm.