Supplementary raid tool

Crota's End interactive companion

Use this companion for encounter assignments, pull checklists, quick references, and fireteam planning. The complete written guide remains the main source for mechanics and detailed explanations.

Verified August 1, 2026Destiny 2RaidAssignmentsGuide

Encounters

4

Team

6 Guardians

Guide checked

August 1, 2026

Planning

Saved per encounter

At-a-glance reference

Overview and downloads

Recommended communication discipline

The Chalice of Light is the raid's shared mechanic. It creates Enlightened, and each encounter consumes Enlightened for a different action.

Before the first pull

The Chalice of Light is the raid's shared mechanic. It creates Enlightened, and each encounter consumes Enlightened for a different action.

Core terms

Preservation boundary: Sources disagree about when preserving a partially or fully charged Chalice applies Drained. The reliable rule is that preserving never creates Enlightened. Preserve before full when practical, name the next eligible retriever, and read the actual HUD state after the deposit.

Safe Chalice rotation

Preservation boundary: Sources disagree about when preserving a partially or fully charged Chalice applies Drained. The reliable rule is that preserving never creates Enlightened. Preserve before full when practical, name the next eligible retriever, and read the actual HUD state after the deposit.

Raid tools

Pull checklist, assignments, and roster

Encounter route

Fireteam

Encounter 1 of 4

1. Traverse the Abyss

Move through the Stills as one group, using lit lanterns and Chalice preservation to reset the darkness timer. At the far end, activate and defend a construction plate until the exit bridge forms.

Full walkthrough

Roles assigned

0 / 4

Pull checks

0 / 5

Fireteam loaded

Manual planning

Role assignments

Assign from the loaded fireteam or type names manually. Plans save in this browser.

Pathfinder1 player(s) · 0 assignedWalk first, identify pits and pendulums, and stop at safe ground.
Movement caller1 player(s) · 0 assignedDecide when the group holds, clears stacks, and moves.
Chalice rotationAll 6 player(s) · 0 assignedKeep the carrier and next player together; create buffs only when useful.
Rear guard1 player(s) · 0 assignedProtect the last players and call anyone separated from the group.

Pull checklist

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1. Traverse the Abyss quick reference
  • Claim the Chalice from the starting node. The next player shadows the carrier.
  • Follow the pathfinder from Current Lamp toward Next Lamp. Do not overtake the pathfinder in the dark.
  • At every section, look beside the available lamps for a Preserve node. If the next group of lanterns is not visible or active, the current section contains a required Preserve.
  • Preserve the Chalice when required, then have the assigned eligible player reclaim it. Preservation resets Engulfed in Darkness even if the team does not light a lamp.
  • Create Enlightened through full transfers as needed. Wait until most or all of the team reaches a lamp before one Enlightened player lights it.

Encounter playbook

  1. 1Claim the Chalice from the starting node. The next player shadows the carrier.
  2. 2Follow the pathfinder from Current Lamp toward Next Lamp. Do not overtake the pathfinder in the dark.
  3. 3At every section, look beside the available lamps for a Preserve node. If the next group of lanterns is not visible or active, the current section contains a required Preserve.
  4. 4Preserve the Chalice when required, then have the assigned eligible player reclaim it. Preservation resets Engulfed in Darkness even if the team does not light a lamp.
  5. 5Create Enlightened through full transfers as needed. Wait until most or all of the team reaches a lamp before one Enlightened player lights it.
  6. 6Lighting a lamp resets the entire team's Engulfed in Darkness timer. Players within its aura gradually lose Weight of Darkness.
  7. 7Watch the lamp after activation. It changes toward orange and explodes shortly afterward; clear stacks, then leave before the blast.
  8. 8Continue the same pattern: pathfinder moves, group arrives, Preserve if required, light only when useful, clear stacks, and leave on the caller's command.
  9. 9At the final construction plate, one Enlightened player activates it. Remain near the plate and clear the final waves, including Ogres. Additional Enlightened interactions accelerate construction.