Supplementary dungeon tool

The Shattered Throne interactive companion

Use this companion for encounter assignments, pull checklists, quick references, and fireteam planning. The complete written guide remains the main source for mechanics and detailed explanations.

Verified August 1, 2026Destiny 2DungeonAssignmentsGuide

Encounters

3

Team

1–3 Guardians

Guide checked

August 1, 2026

Planning

Saved per encounter

At-a-glance reference

Overview and downloads

Before launch

Solo play is a sequence rather than a simultaneous role split:

Core terms

Solo play is a sequence rather than a simultaneous role split:

Three-player role model

Solo play is a sequence rather than a simultaneous role split:

Solo adaptation

Solo play is a sequence rather than a simultaneous role split:

Dungeon tools

Pull checklist, assignments, and roster

Encounter route

Fireteam

Encounter 1 of 3

1. Traverse Erebus

Defeat each Architect group, read its displayed symbol, and travel to the structure marked by that symbol. The route eventually displays the diving-bird symbol, which sends the fireteam back to Ingress for the final group.

Full walkthrough

Roles assigned

0 / 3

Pull checks

0 / 5

Fireteam loaded

Manual planning

Role assignments

Assign from the loaded fireteam or type names manually. Plans save in this browser.

Mechanic lead1 player(s) · 0 assignedOwn the primary mechanic and call the next state.
Support1 player(s) · 0 assignedControl priority enemies and protect the mechanic route.
Flex / solo plan1 player(s) · 0 assignedCover recovery, damage setup, or every role when solo.

Pull checklist

0 / 5
1. Traverse Erebus quick reference
  • Erebus is a broad city bowl containing seven recognizable symbol structures connected by rooftops, bridges, stairs, and outer paths. Community names vary, so use the symbol itself as the primary call. If the symbol has two common names, call both once: for example, “Infinity or Snake.”
  • Current — The structure whose Architect group was just defeated.
  • Next — The structure matching the newly displayed symbol.
  • Ingress — The starting structure and final return point.
  • High route — A roof, bridge, or stair route with exposed snipers.

Encounter playbook

  1. 1Erebus is a broad city bowl containing seven recognizable symbol structures connected by rooftops, bridges, stairs, and outer paths. Community names vary, so use the symbol itself as the primary call. If the symbol has two common names, call both once: for example, “Infinity or Snake.”
  2. 2Current — The structure whose Architect group was just defeated.
  3. 3Next — The structure matching the newly displayed symbol.
  4. 4Ingress — The starting structure and final return point.
  5. 5High route — A roof, bridge, or stair route with exposed snipers.
  6. 6Outer route — A longer edge path with fewer blind drops.
  7. 7Defeat the Architect group at Ingress and read the revealed symbol.
  8. 8Name the symbol aloud before anyone leaves. If the team cannot agree, remain at the station and compare the full outline rather than guessing from one feature.
  9. 9Move as a group toward the matching building. Prefer permanent stairs and roofs over short blind drops.