Supplementary dungeon tool

Sundered Doctrine interactive companion

Use this companion for encounter assignments, pull checklists, quick references, and fireteam planning. The complete written guide remains the main source for mechanics and detailed explanations.

Verified August 1, 2026Destiny 2DungeonAssignmentsGuide

Encounters

3

Team

1–3 Guardians

Guide checked

August 1, 2026

Planning

Saved per encounter

At-a-glance reference

Overview and downloads

Before launch

Sundered Doctrine uses the Pyramid glyph language throughout the dungeon. The room behind the first rally area is an accessible in-game reference: approach a displayed glyph and the HUD presents its official name.

The glyph gallery

Sundered Doctrine uses the Pyramid glyph language throughout the dungeon. The room behind the first rally area is an accessible in-game reference: approach a displayed glyph and the HUD presents its official name.

Lenses, sources, and targets

Most beam puzzles use the same equipment and order.

Resonance Splinters and lock wheels

Preceptor Wizards drop Resonance Splinters. Collecting more before depositing changes how far the selected wheel moves.

Dungeon tools

Pull checklist, assignments, and roster

Encounter route

Fireteam

Encounter 1 of 3

1. Complete the Riddle

Discover the missing glyphs in the central sentence and route one beam to each matching target plate. The three rounds require one, then two, then three accepted truths.

Full walkthrough

Roles assigned

0 / 3

Pull checks

0 / 5

Fireteam loaded

Manual planning

Role assignments

Assign from the loaded fireteam or type names manually. Plans save in this browser.

Reader and scout1 player(s) · 0 assignedReads the sentence, records revealed glyphs, and calls the matching target room.
Lens runner1 player(s) · 0 assignedCollects lenses, traces backward, installs, and rotates.
Control1 player(s) · 0 assignedClears adds, kills the active Truthspeaker, and protects the route.

Pull checklist

0 / 5
1. Complete the Riddle quick reference
  • One — 1 — 1 — Learn the full read-to-route loop.
  • Two — 2 — 2 — Preserve the first completed path while building the second.
  • Three — 3 — 3 — Assign one unused source to each truth and pre-plan all crossings.
  • The HUD timer is authoritative whenever a timed discovery phase is active. Do not rely on a fixed timer copied from an older guide.

Encounter playbook

  1. 1One — 1 — 1 — Learn the full read-to-route loop.
  2. 2Two — 2 — 2 — Preserve the first completed path while building the second.
  3. 3Three — 3 — 3 — Assign one unused source to each truth and pre-plan all crossings.
  4. 4The HUD timer is authoritative whenever a timed discovery phase is active. Do not rely on a fixed timer copied from an older guide.