Supplementary dungeon tool

Spire of the Watcher interactive companion

Use this companion for encounter assignments, pull checklists, quick references, and fireteam planning. The complete written guide remains the main source for mechanics and detailed explanations.

Verified August 1, 2026Destiny 2DungeonAssignmentsGuide

Encounters

3

Team

1–3 Guardians

Guide checked

August 1, 2026

Planning

Saved per encounter

At-a-glance reference

Overview and downloads

Before the first pull

Conduit Minotaurs are the mechanic carriers. Killing one leaves a large Arc pool on the floor. Step into that pool to receive Arctrician.

Arctrician

Conduit Minotaurs are the mechanic carriers. Killing one leaves a large Arc pool on the floor. Step into that pool to receive Arctrician.

Yellow circuits

A yellow circuit is persistent and sequential.

Red circuits

A red circuit is simultaneous and timed.

Dungeon tools

Pull checklist, assignments, and roster

Encounter route

Fireteam

Encounter 1 of 3

1. Ascend the Spire

Complete two yellow circuits on each of three exterior levels. Each pair powers a gravity lift to the next level.

Full walkthrough

Roles assigned

0 / 3

Pull checks

0 / 5

Fireteam loaded

Manual planning

Role assignments

Assign from the loaded fireteam or type names manually. Plans save in this browser.

Clockwise circuit1 player(s) · 0 assignedTakes the start whose cable leaves clockwise.
Counterclockwise circuit2 player(s) · 0 assignedTakes the opposite start.
Control / lift3 player(s) · 0 assignedKills Conduit Minotaurs, clears ranged enemies, confirms both endpoints and lift activation.

Pull checklist

0 / 5
1. Ascend the Spire quick reference
  • Complete two yellow circuits on each of three exterior levels. Each pair powers a gravity lift to the next level.
  • Each level wraps around the same central tower, but its starts and endpoints change. Treat every lift as a reset: find both arrow-marked starts, name them Clockwise and Counterclockwise based on the direction their cables leave, and trace each cable independently.
  • Clockwise circuit — 1 — Takes the start whose cable leaves clockwise.
  • Counterclockwise circuit — 2 — Takes the opposite start.
  • Control / lift — 3 — Kills Conduit Minotaurs, clears ranged enemies, confirms both endpoints and lift activation.

Encounter playbook

  1. 1Complete two yellow circuits on each of three exterior levels. Each pair powers a gravity lift to the next level.
  2. 2Each level wraps around the same central tower, but its starts and endpoints change. Treat every lift as a reset: find both arrow-marked starts, name them Clockwise and Counterclockwise based on the direction their cables leave, and trace each cable independently.
  3. 3Clockwise circuit — 1 — Takes the start whose cable leaves clockwise.
  4. 4Counterclockwise circuit — 2 — Takes the opposite start.
  5. 5Control / lift — 3 — Kills Conduit Minotaurs, clears ranged enemies, confirms both endpoints and lift activation.
  6. 6Kill the Conduit Minotaur near the paired starting nodes and take Arctrician.
  7. 7Identify the two starts on the same side of the tower.