Supplementary dungeon tool

Prophecy interactive companion

Use this companion for encounter assignments, pull checklists, quick references, and fireteam planning. The complete written guide remains the main source for mechanics and detailed explanations.

Verified August 1, 2026Destiny 2DungeonAssignmentsGuide

Encounters

3

Team

1–3 Guardians

Guide checked

August 1, 2026

Planning

Saved per encounter

At-a-glance reference

Overview and downloads

Before launch

Taken Knight Echoes drop three motes when defeated. The type is determined by the illumination on the player who lands the final blow at the moment the Knight dies.

Light and Dark mote rule

Taken Knight Echoes drop three motes when defeated. The type is determined by the illumination on the player who lands the final blow at the moment the Knight dies.

Column recognition

One Knight drops three motes, so a full charge normally requires two correct Knight kills. The extra mote does not need to be collected after the charge forms.

Three-player role model

One Knight drops three motes, so a full charge normally requires two correct Knight kills. The extra mote does not need to be collected after the charge forms.

Dungeon tools

Pull checklist, assignments, and roster

Encounter route

Fireteam

Encounter 1 of 3

1. Defeat the Phalanx Echo

Cleanse all four Light or Dark columns around the arena, then damage the Phalanx Echo. Repeat if the boss survives.

Full walkthrough

Roles assigned

0 / 3

Pull checks

0 / 5

Fireteam loaded

Manual planning

Role assignments

Assign from the loaded fireteam or type names manually. Plans save in this browser.

Mote runner1 player(s) · 0 assignedCalls one required type, creates the charge, and cleanses.
Psion control1 player(s) · 0 assignedPrevents split Psions from filling the platform.
Knight and boss control1 player(s) · 0 assignedWeakens Knights, controls the Phalanx, and protects edges.

Pull checklist

0 / 5
1. Defeat the Phalanx Echo quick reference
  • Read all four columns and choose the safest first target.
  • Clear Psions before preparing a Knight final blow.
  • Call the target type and move the Knight killer into direct light or deep shadow.
  • Kill two Knights with the correct illumination and collect five matching motes.
  • Move to the matching column and cleanse it.

Encounter playbook

  1. 1Read all four columns and choose the safest first target.
  2. 2Clear Psions before preparing a Knight final blow.
  3. 3Call the target type and move the Knight killer into direct light or deep shadow.
  4. 4Kill two Knights with the correct illumination and collect five matching motes.
  5. 5Move to the matching column and cleanse it.
  6. 6Return to cover, clear the new wave, and choose another column.
  7. 7Repeat until all four columns are cleansed.
  8. 8The Phalanx Echo becomes vulnerable. Damage while maintaining space from its shield blast.
  9. 9If pushed from the arena, use controlled movement to reach an outer ledge and return.