Before launch
Taken Knight Echoes drop three motes when defeated. The type is determined by the illumination on the player who lands the final blow at the moment the Knight dies.
Supplementary dungeon tool
Use this companion for encounter assignments, pull checklists, quick references, and fireteam planning. The complete written guide remains the main source for mechanics and detailed explanations.
Encounters
3
Team
1–3 Guardians
Guide checked
August 1, 2026
Planning
Saved per encounter
At-a-glance reference
Taken Knight Echoes drop three motes when defeated. The type is determined by the illumination on the player who lands the final blow at the moment the Knight dies.
Taken Knight Echoes drop three motes when defeated. The type is determined by the illumination on the player who lands the final blow at the moment the Knight dies.
One Knight drops three motes, so a full charge normally requires two correct Knight kills. The extra mote does not need to be collected after the charge forms.
One Knight drops three motes, so a full charge normally requires two correct Knight kills. The extra mote does not need to be collected after the charge forms.
Complete Prophecy dungeon guide, checked August 1, 2026.
Dungeon tools
Fireteam
Encounter 1 of 3
Cleanse all four Light or Dark columns around the arena, then damage the Phalanx Echo. Repeat if the boss survives.
Roles assigned
0 / 3
Pull checks
0 / 5
Fireteam loaded
Manual planning
Assign from the loaded fireteam or type names manually. Plans save in this browser.