Supplementary dungeon tool

Pit of Heresy interactive companion

Use this companion for encounter assignments, pull checklists, quick references, and fireteam planning. The complete written guide remains the main source for mechanics and detailed explanations.

Verified August 1, 2026Destiny 2DungeonAssignmentsGuide

Encounters

5

Team

1–3 Guardians

Guide checked

August 1, 2026

Planning

Saved per encounter

At-a-glance reference

Overview and downloads

Before launch

The Chamber is the strictest solo test. Treat every charge as one trip: clear the plate, weaken a Heretical Knight, return to reset the Totem, then claim and deposit only when the room is controlled.

Core terms

The Chamber is the strictest solo test. Treat every charge as one trip: clear the plate, weaken a Heretical Knight, return to reset the Totem, then claim and deposit only when the room is controlled.

Three-player role model

The Chamber is the strictest solo test. Treat every charge as one trip: clear the plate, weaken a Heretical Knight, return to reset the Totem, then claim and deposit only when the room is controlled.

Solo adaptation

The Chamber is the strictest solo test. Treat every charge as one trip: clear the plate, weaken a Heretical Knight, return to reset the Totem, then claim and deposit only when the room is controlled.

Dungeon tools

Pull checklist, assignments, and roster

Encounter route

Fireteam

Encounter 1 of 5

1. Clear the Necropolis

Find the three towers matching the chained runes, create a Hive relic sword, and defeat each tower's disciple with the correct sword action.

Full walkthrough

Roles assigned

0 / 3

Pull checks

0 / 5

Fireteam loaded

Manual planning

Role assignments

Assign from the loaded fireteam or type names manually. Plans save in this browser.

Rune caller1 player(s) · 0 assignedRecords the three entrance symbols and confirms each target tower.
Sword carrier1 player(s) · 0 assignedUses the correct action against the active disciple.
Escort1 player(s) · 0 assignedClears Ogres, adds, and the carrier's route.

Pull checklist

0 / 5
1. Clear the Necropolis quick reference
  • Read the three chained runes in the entrance room and repeat them aloud.
  • Search the city for a tower with one matching rune above its doorway.
  • Kill a roaming Swordbearer Knight and claim its relic sword.
  • Enter the matching tower and identify its disciple.
  • Against the Knight, use relic light attacks. Against the Wizard, use ranged heavy attacks. Against the Shrieker, hold guard while facing it so its projectiles reflect back.

Encounter playbook

  1. 1Read the three chained runes in the entrance room and repeat them aloud.
  2. 2Search the city for a tower with one matching rune above its doorway.
  3. 3Kill a roaming Swordbearer Knight and claim its relic sword.
  4. 4Enter the matching tower and identify its disciple.
  5. 5Against the Knight, use relic light attacks. Against the Wizard, use ranged heavy attacks. Against the Shrieker, hold guard while facing it so its projectiles reflect back.
  6. 6Defeat the disciple. One of the three entrance chains breaks.
  7. 7Leave the tower, locate another Swordbearer if needed, and move to the next required rune.
  8. 8Repeat until all three chains break.
  9. 9Find the bright green route beam and use it to locate the opened descent.