Before the first pull
Taken enemies and route objects can leave dark pools. Entering a pool builds Gathering Shadow. The first three encounters cap this progression at different ranks.
Supplementary dungeon tool
Use this companion for encounter assignments, pull checklists, quick references, and fireteam planning. The complete written guide remains the main source for mechanics and detailed explanations.
Encounters
3
Team
1–3 Guardians
Guide checked
August 1, 2026
Planning
Saved per encounter
At-a-glance reference
Taken enemies and route objects can leave dark pools. Entering a pool builds Gathering Shadow. The first three encounters cap this progression at different ranks.
Taken enemies and route objects can leave dark pools. Entering a pool builds Gathering Shadow. The first three encounters cap this progression at different ranks.
Shadow Power is a short-range Renegade ability, not a weapon shot.
Use calls that state both action and confirmation:
Complete Equilibrium dungeon guide, checked August 1, 2026.
Dungeon tools
Fireteam
Encounter 1 of 3
Open at least one vehicle route, reach Shadow Novice, interrupt and defeat six Nameless Apprentices, then destroy nine Behemoths.
Roles assigned
0 / 3
Pull checks
0 / 5
Fireteam loaded
Manual planning
Assign from the loaded fireteam or type names manually. Plans save in this browser.