Before the first pull
In non-encounter traversal, a visible bell may be shot through a grate to change which architecture is accessible. In encounters, bells are locked by Bellkeepers.
Supplementary dungeon tool
Use this companion for encounter assignments, pull checklists, quick references, and fireteam planning. The complete written guide remains the main source for mechanics and detailed explanations.
Encounters
3
Team
1–3 Guardians
Guide checked
August 1, 2026
Planning
Saved per encounter
At-a-glance reference
In non-encounter traversal, a visible bell may be shot through a grate to change which architecture is accessible. In encounters, bells are locked by Bellkeepers.
In non-encounter traversal, a visible bell may be shot through a grate to change which architecture is accessible. In encounters, bells are locked by Bellkeepers.
Bellkeepers are Cabal Incendiors tied to a bell.
Encounter trips to the Nightmare realm begin with a 60-second lethal timer. Killing a correct Standard Bearer adds 15 seconds. In the Vault and Caiatl collection phases, killing an unrequested Standard Bearer sharply reduces the remaining time.
Complete Duality dungeon guide, checked August 1, 2026.
Dungeon tools
Fireteam
Encounter 1 of 3
Recover two Standards, deposit them to open two side rooms, enter Nightmare with players positioned inside those rooms, kill all Visions of Gahlran, damage the boss, and return before Nightmare Collapsing expires.
Roles assigned
0 / 3
Pull checks
0 / 5
Fireteam loaded
Manual planning
Assign from the loaded fireteam or type names manually. Plans save in this browser.