Guides/Reference

Artifacts

Each artifact favors a few elements and weapon types, and holds 21 perks in three columns of seven.

Read from Bungie's game data on October 28, 2026.

Encrypted Data Disk

A relic from a past journey as a renegade.

Elements
Void, Arc, plus 1 shown in game as an icon only
Weapons
Sword, Sniper Rifle, Machine Gun

Column 1

  • Press The Advantage

    Breaking a combatant's shield grants increased weapon stability, handling, and reload speed. Swords gain increased guard resistance.

  • Kinetic Synthesis

    Sustained Kinetic weapon damage and rapid final blows have a chance to generate a unique ammo brick. Collecting this brick will grant ammo to equipped Kinetic damage weapons and grant Special and Heavy ammo progress.

  • Reload at Range

    Precision hits with Bows and Sniper Rifles grant a stacking bonus to their reload speed.

  • Riposte

    Shortly after guarding with a Sword, your light and heavy attacks stun unshielded combatants. Strong against Unstoppable Champions.

  • Power from Pain

    Rapid final blows against weakened combatants grant you Devour.

  • Fierce Proxemics

    Finisher final blows grant grenade and melee energy.

  • Rapid Remedy

    Machine Gun rapid final blows heal you.

Column 2

  • Dielectric

    Defeating Arc debuffed targets grants Bolt Charge. Rapidly defeating Arc debuffed targets spawns an Orb of Power and heals a small portion of health.

  • Armorsmith

    Breaking a combatant's shield temporarily grants you damage resistance and increased melee damage.

  • Counter Energy

    When you or a member of your fireteam stuns a champion, you gain energy for your least-charged ability.

  • Combination Argent Blade

    Briefly pause after executing a light attack, then follow it up with a light or heavy attack to empower your Sword for a short time, granting it bonus damage and charge rate.

  • Singularity Blade

    While you have a Void elemental buff, melee and Sword hits weaken targets, while melee and Sword final blows create a weakening burst.

  • Blinding Jolts

    Final blows on jolted combatants blind nearby combatants.

  • Precision Equity

    Precision final blows build progress towards a large Orb of Power that also grants bonus weapon damage on pickup. Higher ranked targets grant more progress.

Column 3

  • Elemental Orbs: Arc

    Arc weapon final blows have a chance to spawn an Arc Elemental Orb. Arc Orbs can be thrown or shot to create an Arc explosion that jolts targets it damages.

  • Kinetic Rupture

    Kinetic weapon damage against a powerful combatant has a chance to create a Kinetic Rupture. Targeting this Rupture causes a damaging explosion that staggers combatants. Strong against Unstoppable Champions.

  • Sniper's Meditation

    Sniper Rifle hits grant stacking Sniper Rifle damage, stability, and reload bonuses for a short time. Heavy ammo Sniper Rifle hits count as more than one hit.

  • Sword Storm Combo

    Performing three Sword light attacks followed by a heavy attack summons penumbral blades that surround you to damage and disorient combatants. Sword final blows extend the duration of these penumbral blades.

  • Void Infestation

    Defeating a weakened target spawns a tracking projectile that weakens other targets.

  • Tazer Tag

    Arc-powered melee hits jolt combatants and deal further damage for a short duration.

  • Sticker Shock

    Arc Flux, Magnetic, and Fusion Grenades deal more damage when attached to combatants; on final blows, they release several micro-missiles that seek nearby combatants.

Hunter's Journal

A relic from a past journey to help Saint-14 and face the Conductor.

Elements
Solar, Arc, Void, plus 1 shown in game as an icon only
Weapons
Sword, Sniper Rifle, Auto Rifle

Column 1

  • Elemental Siphon

    Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an Elemental pickup that matches your equipped Super.

  • Energy Diffusion Substrate

    Gain a small amount of resistance to all damage dealt to you by combatants.

  • Creeping Chill

    Stasis final blows against slowed or frozen targets release a burst that slows combatants and grants Frost Armor to allies caught in the blast.

  • Press The Advantage

    Breaking a combatant's shield grants increased weapon stability, handling, and reload speed. Swords gain increased guard resistance.

  • Threaded Blast

    Destroying a Tangle with a Strand weapon creates a larger and more damaging explosion.

  • Incendiary Rifle Rounds

    Solar Sniper Rifle precision hits scorch targets.

  • Sustained Fire

    Continuously damaging combatants or healing allies with an Auto Rifle grants you damage resistance.

Column 2

  • Counter Energy

    When you or a member of your fireteam stuns a champion, you gain energy for your least-charged ability.

  • Blade Stamina

    Rapidly defeating combatants with a Sword refunds some ammo.

  • Void Hegemony

    While you have a Void or Prismatic subclass equipped, defeating weakened targets provides a small Void Overshield.

  • Radiant Orbs

    While you have a Solar or Prismatic subclass equipped, picking up an Orb of Power makes you radiant.

  • Bad Amplitude

    Damaging a Champion with an Arc ability causes the Champion to become jolted.

  • Solar Fulmination

    Your ignitions do increased damage in an increased radius.

  • Targeting Autoloader

    While you have an Auto Rifle equipped, defeating combatants reloads your equipped weapon and temporarily increases weapon damage. Awards bonus progress when dealing final blows while surrounded.

Column 3

  • Prismatic Transfer

    When you cast your Super, each member of your fireteam with a Super type different than yours gains a bonus to weapon damage.

  • Argent Blade

    While you have Armor Charge, dealing damage with a Sword consumes an Armor Charge and empowers your Sword for a short time, granting it bonus damage and energy charge rate.

  • Expanding Abyss

    Void sources deal increased damage to weakened targets.

  • Shieldcrush

    While you have Woven Mail, Frost Armor, or a Void Overshield, your melee recharges faster and deals increased damage. While you are amplified or radiant, your grenade recharges faster and deals increased damage.

  • Transference

    Gain increased grenade and melee damage while transcendent. Weapon final blows while transcendent refund Light and Dark energy after Transcendence ends.

  • Sniper's Meditation

    Sniper Rifle hits grant stacking Sniper Rifle damage, stability, and reload bonuses for a short time. Heavy ammo Sniper Rifle hits count as more than one.

  • Shock and Awe

    When you have an Arc or Prismatic subclass equipped, Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.

Implement of Curiosity

A relic from a past journey to Kepler.

Elements
Solar, Stasis, Strand, plus 1 shown in game as an icon only
Weapons
Bow, Sword, plus 1 shown in game as an icon only

Column 1

  • Fever and Chill

    Rapid precision hits with Solar weapons grant Radiant. Rapid precision hits with Stasis weapons grant Frost Armor.

  • Elemental Benevolence

    Granting allies an elemental buff gives class ability energy.

  • Frost Renewal

    While you have Frost Armor, taking critical damage releases a burst that freezes nearby combatants and grants Frost Armor to you and nearby allies.

  • Horde Shuttle

    Damaging unraveled targets with a weapon occasionally spawns a Threadling. Threadlings sever targets that they damage.

  • Refresh Threads

    Picking up an Elemental pickup matching your subclass element or picking up a Tangle while you have a Strand Super equipped grants energy to your least charged ability.

  • Pack Tactics

    Dealing damage with Threadlings increases Threadling damage. At maximum stacks, Threadlings stun Unstoppable Champions.

  • Semi-Auto Striker

    If you have fewer than 2 stacks of Armor Charge, rapid precision shots with Bows, Snipers, and Scout Rifles generate an Armor Charge.

Column 2

  • Threaded Blast

    Destroying a Tangle with Strand damage increases the radius of the explosion and its damage.

  • Cauterized Darkness

    Stasis or Strand debuffed non-boss combatants take increased Solar damage from all sources.

  • Elemental Daze

    Stunning a Champion with an elemental weapon creates an elementally aligned explosion, applying a matching elemental debuff to them and nearby targets.

  • Shoulder to Shoulder

    Dealing sustained precision damage against combatants while near two or more allies grants you damage resistance.

  • Elemental Coalescence

    Defeating targets has the chance to create an Elemental pickup matching your equipped Super element.

  • That Fresh Bullets Smell

    Picking up an ammo brick gives your Kinetic weapons increased damage for a short duration.

  • Energy Acceleration

    Sustained damage with micro-missiles causes the combatant to emit a Kinetic shockwave that damages nearby combatants. Strong against Unstoppable Champions.

Column 3

  • Radiant Shrapnel

    Dealing sustained weapon damage while Radiant or defeating a scorched combatant with a weapon causes the target to release Solar projectiles that deal damage and scorch on impact.

  • Shieldcrush

    While you have Woven Mail, Frost Armor, or a Void overshield, your melee recharges faster and deals increased damage. While you are Amplified or Radiant, your grenade recharges faster and deals increased damage.

  • Elemental Overdrive

    Picking up an Elemental pickup or Tangle grants increased damage to weapons of the same element.

  • Tangled Web

    Creating a Tangle by defeating a Strand debuffed target suspends nearby combatants.

  • Frigid Glare

    While Frost Armor is active, Stasis precision final blows cause combatants to release a freezing burst.

  • Iron Lord's Vigor

    While wielding a Sword, you take decreased damage; rapid final blows grant ammo to the wielder.

  • Argent Quiver

    Reloading a Bow consumes one stack of Armor Charge, granting increased damage and reload speed for your next 3 shots or until you stow your Bow.

NPA Repulsion Regulator

A relic from a past journey to reunite with Commander Sloane and Ahsa.

Elements
Arc, Void, Strand
Weapons
Glaive, Auto Rifle

Column 1

  • Improved Unraveling

    Increases the amount of damage dealt by unraveling a target.

  • Volatile Flow

    Picking up an Orb of Power grants your Void weapons Volatile rounds.

  • Unto the Breach

    Defeating a Void debuffed target creates a Void Breach while your Void or Prismatic subclass is equipped.

  • Amped Up

    Stay amplified longer while your Arc or Prismatic subclass is equipped.

  • Thunderous Retort

    Grants bonus Arc Super damage if cast while critically wounded or while amplified. Lasts until the end of the Super activation.

  • Sustained Fire

    Continuously damaging combatants or healing allies with an Auto Rifle grants you damage resistance.

  • Shatter Orbs

    The first time you break a combatant's shield, you create an Orb of Power if you break the shield with the matching damage type.

Column 2

  • Strand Soldier

    Your Strand weapons gain Unraveling Rounds whenever you gain Woven Mail while your Strand or Prismatic subclass is equipped.

  • Suppressing Glaive

    Damaging combatants with your Glaive suppresses them, preventing them from using abilities for a short time.

  • Protective Breach

    Picking up a Void Breach gives you an overshield or refreshes your existing overshield.

  • Counter Charge

    Gain a stack of Armor Charge when you stun a Champion.

  • Bricks from Beyond

    Defeating a powerful combatant with a Void weapon has a chance to generate Heavy ammo progress for you and your teammates.

  • Overload Grenades

    Void grenades disrupt combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.

  • Targeting Autoloader

    While you have an Auto Rifle equipped, defeating combatants reloads your equipped weapon and temporarily increases weapon damage. Awards bonus progress when dealing final blows while surrounded.

Column 3

  • Conductive Cosmic Needle

    Targets affected by Strand debuffs take increased damage from Arc and Void abilities.

  • Shock and Awe

    Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.

  • Supernova

    Picking up a Void Breach causes your next source of Void damage to create a large weakening pulse.

  • Squad Goals

    Performing a finisher while you are amplified grants Amplified to nearby allies. Performing a finisher while you have Woven Mail grants Woven Mail to nearby allies. Performing a finisher while you have Devour grants Devour to nearby allies.

  • Lightning Strikes Twice

    After throwing an Arc grenade, gain increased grenade recharge for a short time. Arc final blows extend the duration of this benefit.

  • Passive Aggressive Guard

    Receive less damage from combatants that are close to you while you are wielding a Glaive.

  • Void Weapon Channeling

    You gain a temporary bonus to Void weapon damage after you defeat a target with a Void weapon while at least one of your Void abilities is fully charged. This damage bonus increases based on the number of fully charged Void abilities you have.

Queensfoil Censer

A relic from a past journey to form a tenuous alliance with Riven, the Ahamkara.

Elements
Solar, Stasis, Strand
Weapons
Rocket Launcher, Grenade Launcher, Special Grenade Launcher

Column 1

  • Fever and Chill

    Rapid precision hits with Solar weapons grant Radiant. Rapid precision hits with Stasis weapons grant Frost Armor.

  • Torch

    While radiant, deal increased weapon damage to combatants affected by Strand and Stasis debuffs.

  • Heart of the Flame

    Casting your Solar Super grants nearby allies radiant and increases the damage of your Super for each nearby ally.

  • Armorsmith

    Breaking a combatant's shield temporarily grants you damage resistance and increased melee damage.

  • Wished into Being

    While your Super is nearly fully-charged, ability final blows spawn Orbs of Power.

  • Kindling Trigger

    Radiant causes Solar weapons to apply scorch to unscorched combatants.

  • Blast Radius

    Rapid final blows with Rocket Launchers and Grenade Launchers grant Armor Charge.

Column 2

  • Unraveling Orbs

    Picking up an Orb of Power or a Tangle grants Strand weapons Unraveling Rounds.

  • Pillar of Ice

    Defeating a frozen target spawns Stasis crystals.

  • Revitalizing Blast

    Stunning a Champion causes it to ignite and clears your shield stun.

  • Anti-Champion Nosecone

    Rocket Launchers deal increased damage to Champions.

  • Dragon's Bite

    Breaking a combatant's shield with a Strand or Stasis weapon has a chance to suspend or freeze that combatant.

  • Creeping Chill

    Stasis final blows against slowed or frozen targets release a burst that slows combatants and grants Frost Armor to allies caught in the blast.

  • Perpetual Destruction

    Rapid final blows with non-Exotic Rocket Launchers refund ammo and increase reload speed for a short duration.

Column 3

  • Horde Shuttle

    Damaging unraveled targets with a weapon occasionally spawns a Threadling. Threadlings sever targets that they damage.

  • Hail The Storm

    Shattering frozen targets and Stasis crystals deals increased damage. Shattering Stasis crystals releases shards of ice that damage and slow targets.

  • Rays of Precision

    While radiant, Solar precision final blows cause combatants to ignite.

  • Solo Operative

    While you are the only member of your fireteam, precision weapon final blows increase weapon damage until you are defeated.

  • Argent Ordnance

    Firing a Rocket Launcher consumes one stack of Armor Charge, granting increased damage and reload speed until you reload or stow your Rocket Launcher.

  • Frigid Glare

    While Frost Armor is active, Stasis precision final blows cause combatants to release a freezing burst.

  • To Shreds

    Dealing sustained damage to severed targets unravels them. Defeating a severed target creates a hotspot of Strand energy, granting Woven Mail to nearby allies for a short duration.

Slayer Baron Apothecary Satchel

A relic from a past journey to serve the Eliksni people as Slayer Baron.

Elements
Stasis, Void, Arc
Weapons
Grenade Launcher, Special Grenade Launcher, Shotgun

Column 1

  • Wind Chill

    Rapid Stasis weapon hits grant you a stack of Frost Armor; hits against slowed or frozen targets also create a Stasis Shard.

  • Crystalline Converter

    After activating your class ability, your next Stasis weapon final blow creates a Stasis Shard. Gather Stasis Shards to gain stacks of Crystalline Converter, which cause your next powered Stasis melee hit to create Stasis crystals equal to the number of stacks you have.

  • Total Carnage

    After finishing a powerful combatant, gain temporary damage resistance and replenish health.

  • Power from Pain

    Rapid final blows against weakened combatants grants you Devour and creates a Void Breach.

  • Trace Evidence

    Rapid precision hits or rapid final blows on targets affected by Jolt or Blind will generate Ionic Traces. Picking up an Ionic Trace grants an Armor Charge.

  • The Thick of It

    Rapid final blows while surrounded grant you Armor Charge. While you are surrounded, your weapons have increased handling; Swords gain increased charge rate.

  • Killing Breeze

    Rapid weapon final blows grant you a bonus to mobility.

Column 2

  • Frost Renewal

    While you have Frost Armor, taking critical damage releases a burst that freezes nearby combatants and grants Frost Armor to you and nearby allies.

  • Hail The Storm

    Shattering frozen targets and Stasis crystals deals increased damage. Shattering Stasis crystals releases shards of ice that damage and slow targets.

  • Debilitating Wave

    Finishers emit a damaging wave that matches the element of your currently equipped Super. Arc, Void, and Stasis waves apply Blind, Weaken, and Slow respectively.

  • Weakened Clear

    When using a Grenade Launcher, damaging a boss, damaging a Champion, or breaking a combatant's shield reloads your stowed weapons and weakens the combatant.

  • Retinal Burn

    Rapid Arc weapon precision hits consume an Armor Charge to trigger a blinding burst at the target's location.

  • Curative Orbs

    The first time you break a target's shield or break the shield of a Guardian using their Super, you create an Orb of Power. Collecting an Elemental pickup, collecting an Orb of Power, or destroying a Tangle grants you a small amount of health.

  • Void Renewal

    While Devour is active, Void weapon final blows have a chance to generate a Void Breach. Picking up a Void Breach increases weapon reload and handling; Shotguns and Grenade Launchers are also reloaded from reserves.

Column 3

  • Brain Freeze

    Frozen combatants become surrounded by chilling fog, which slows combatants that aren't already.

  • Supernova

    Picking up a Void Breach causes your next source of Void damage to create a large weakening pulse.

  • Conductive Cosmic Crystal

    Your Arc and Void abilities deal bonus damage to targets that are affected by a Stasis debuff.

  • Served Cold

    Picking up a Stasis Shard grants you class ability energy.  Picking up a Void Breach grants you melee energy.

  • Kinetic Impacts

    Sustained damage with a Grenade Launcher increases the reload speed of Grenade Launchers and triggers a damaging Kinetic shockwave. This shockwave can stun Unstoppable Champions.

  • Arc Compounding

    Arc sources deal increased damage to Blind targets.

  • Old God's Rite

    After picking up a Void Breach, dealing damage with a Void weapon creates a rain of seeking projectiles.

Tablet of Ruin

A relic from a past journey to the shattered hull of the Dreadnaught.

Elements
Arc, Strand, Void, plus 1 shown in game as an icon only
Weapons
Fusion Rifle, Glaive, Trace Rifle

Column 1

  • Hold the Line

    While surrounded, Machine Guns and Glaives gain increased reload speed and stability; final blows heal you.

  • Dielectric

    Defeating Arc debuffed targets grants Bolt Charge. Rapidly defeating Arc debuffed targets spawns an Orb of Power and heals a small portion of health.

  • Volatile Marksman

    Rapid Void weapon precision hits and rapid Void weapon final blows grant Volatile Rounds. Volatile detonations grant class ability energy.

  • Unraveling Orbs

    Picking up an Orb of Power or a Tangle grants Strand weapons Unraveling Rounds.

  • Photonic Flare

    Defeating an exhausted or severed target with Arc damage releases a blinding burst. Exhausted targets deal reduced outgoing damage.

  • Elemental Siphon

    Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an Elemental pickup that matches your equipped Super. Elemental pickups grant matching Super energy when they are collected.

  • Perpetual Destruction

    Rapid final blows with non-Exotic Rocket Launchers refund ammo and increase reload speed for a short duration.

Column 2

  • Vile Weave

    Targets hit by your Tangles are severed. Reduce Tangle cooldown by picking one up.

  • Maligned Harvest

    Rapidly applying Volatile causes your next instance of Void weapon damage to create a weakening burst. Applying Weaken provides a small Void Overshield.

  • Flashover

    When you gain maximum Bolt Charge, you also become amplified. Lightning bolts deal more damage.

  • Horde Shuttle

    Damaging unraveled targets with a weapon occasionally spawns a Threadling. Threadlings sever targets that they damage.

  • No Bell

    Rapid Glaive melee final blows grant Special ammo Glaives additional ammo. Blocking damage with Glaives increases their melee damage to targets.

  • Harsh Refraction

    Trace Rifles do more damage to targets afflicted by elemental debuffs matching their element type.

  • Gold from Lead

    Picking up Special ammo has the chance to grant Heavy ammo.

Column 3

  • Particle Reconstruction

    Dealing sustained damage with Fusion Rifles or Linear Fusion Rifles partially refills the magazine from reserves and grants them bonus damage for a short duration against that target.

  • Elemental Supercharger

    Defeating exhausted or severed targets with weapons that match your Super element grants Super energy. Exhausted targets deal reduced outgoing damage.

  • Heavy Ordnance Regeneration

    Dealing sustained damage to targets with a Heavy Machine Gun or Rocket Launcher grants damage resistance and increases grenade and melee regeneration for a short duration. While active, defeating powerful combatants disorients nearby rank-and-file combatants.

  • Defibrillating Blast

    Stunning a Champion grants maximum stacks of Bolt Charge. Damaging targets with Bolt Charge bolts jolts them and heals you.

  • Void Flux

    Defeating weakened targets with a Void weapon applies Volatile to nearby targets. Powerful targets increase the radius of the explosion.

  • Limit Break

    Casting a Super while you are critically wounded or have a elemental buff matching your Super element grants a period of increased Super damage.

  • To Shreds

    Dealing sustained damage to severed targets unravels them. Defeating a severed target creates a hotspot of Strand energy, granting Woven Mail to nearby allies for a short duration.

About this page

Names, element and weapon focus, and perk text are Bungie's own, taken from the game's data. Where the game marks a focus with an icon and no name, this page says so rather than guess at it. The columns are the three groups the game data puts each artifact's perks in.