Anti-Champion reference
Since Update 9.7.0 (June 9, 2026), every weapon stuns one Champion type based on its frame. Artifact anti-Champion mods are gone, and a single hit applies the effect.
Checked October 18, 2026 against Bungie's patch notes.
Champion types
| Type | What it does | Common examples |
|---|---|---|
| Barrier | Raises a dome shield and regenerates health inside it. | Colossus, Servitor, Knight, Hobgoblin |
| Overload | Heals quickly and uses its abilities constantly. | Captain, Taken Hobgoblin, Minotaur, Chieftain |
| Unstoppable | Has a large health pool and rages when attacked. | Incendior, Ogre, Taken Phalanx, Abomination |
The base rule: weapon frame
Most weapons follow their frame, whatever the weapon type.
| Frame | Stuns |
|---|---|
| Aggressive | Unstoppable |
| High-Impact | Unstoppable |
| Precision | Barrier |
| Adaptive | Barrier |
| Lightweight | Overload |
| Rapid-Fire | Overload |
Exceptions
These archetypes ignore the base rule. This is Bungie's complete list from the 9.7.0 patch notes.
| Archetype | Weapon type | Stuns |
|---|---|---|
| Support | Auto Rifle | Overload |
| Adaptive Burst | Linear Fusion Rifle | Barrier |
| Area Denial | Breech Grenade Launcher | Overload |
| Double Fire | Breech Grenade Launcher | Unstoppable |
| Micro-Missile | Breech Grenade Launcher | Unstoppable |
| Wave | Breech Grenade Launcher | Unstoppable |
| Compressed Wave | Drum Grenade Launcher | Unstoppable |
| Heavy Burst | Hand Cannon | Unstoppable |
| Spread Shot | Hand Cannon | Overload |
| Aggressive Burst | Submachine Gun | Unstoppable |
| Aggressive Burst | Pulse Rifle | Unstoppable |
| Heavy Burst | Pulse Rifle | Unstoppable |
| Legacy PR-55 Frame | Pulse Rifle | Barrier |
| Rocket-Assisted | Pulse Rifle | Unstoppable |
| Rocket-Assisted | Sidearm | Unstoppable |
| Disruption | Sniper Rifle | Barrier |
| Caster | Sword | Barrier |
| Vortex | Sword | Overload |
| Wave | Sword | Unstoppable |
| Dynamic Heat | Various | Overload |
| Balanced Heat | Various | Overload |
Exotic weapons
Every Exotic weapon has its own assignment, which can differ from its frame. Don't guess from the frame: inspect the weapon in game and hold the Gear Stats button to see its effect.
The same update added two shortcuts: the Character screen's Anti-Champion tooltip shows which equipped weapon provides each effect, and the Vault can filter weapons by Anti-Champion effect.
Subclass effects
Weapons are now the main way to stun Champions, but some subclass effects still work. Update 9.7.0 changed these two.
| Effect | Change |
|---|---|
| Stasis Shatter | Stuns Unstoppable Champions again instead of Overload. Bungie notes this reverses an earlier change. |
| Radiant (Solar) and Volatile Rounds (Void) | No longer stun Barrier Champions. They now give 10% more weapon damage against Champions instead. |
The 9.7.0 notes don't mention the other subclass stuns, and no source we checked confirms whether Unravelling Rounds (Strand) still stun Barrier now that Radiant and Volatile Rounds don't. Test it in a low-stakes activity before relying on it.
What this page leaves out
Community frame sheets list extra rows, such as individual shotgun slug frames and some sidearm frames, that Bungie never published. They are left out until Bungie or in-game testing confirms them. For any weapon not covered above, check Gear Stats in game.